This is an update of a WD16 project originaly written in 32-bit.
This one is fully 64-bit and relies on the GDImage64 advanced 3D OpenGL features, to work directly with the GPU.
This project requires to have already a good understanding of the core Windows API, because there is no WINDEV window,
everything being done from the "project code" level, in C procedural programming SDK style.
Focus is put on real time processing, that is clearly visible with the glass refraction effect, and the GPU antialias being used.
The whole UI is skinned with "WinLIFT64" that is able to theme "on the fly" any popup window created with the "CreateWindowEx" API.
All the OpenGL texts are based on the use of "private fonts", that are always available without prior installation.
You can click with the left or right mouse button on the bottom right corner, to change the spinner animation.
Last, but not least, the size of GDImage is very small for the amount of features built-in, no need to install any additional frame work, because it is written in full native X86/64 machine code.
|Illustrations, screen shots|
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I would like to train you on how to use your working components with the interface.
Contact me that I want to purchase this training and its products.
My skype adrianoboller / Whatsapp +5541999491800
>>"Please give me your email, skype and whatsapp to exchange some ideas with you about PCSOFT tools. Do you have a website?"
To see more of my projects, search Google using this keyword "WinDev GDImage"
Please give me your email, skype and whatsapp to exchange some ideas with you about PCSOFT tools. Do you have a website?
Excellent this example would be interesting to make other types of graphics even simpler than this to have in our projects.
Your examples are fantastic, congratulations!