Based on the same concept as the OpenGL "GLImage" project, this version features the use of textures animated in real time.
The images used to create the textures are animated PNGs in GDImage format.
The textures are in the "Exe\Resource" folder of the project, you can use drag and drop to change them on the fly.
Be careful, the initial animation gives the impression that the QUAD is moving, when in reality it is perfectly fixed,
except when you use the mouse to move it.
The code uses a low level timer with a "gl_Animation" callback, which redraws the scene according to the variable gP.nSpeed (animation speed).