This is an update of a WD16 project originaly written in 32-bit.
This one is fully 64-bit and relies on the GDImage64 advanced 3D OpenGL features, to work directly with the GPU.
This project requires to have already a good understanding of the core Windows API, because there is no WINDEV window,
everything being done from the "project code" level, in C procedural programming SDK style.
Focus is put on real time processing, that is clearly visible with the glass refraction effect, and the GPU antialias being used.
The whole UI is skinned with "WinLIFT64" that is able to theme "on the fly" any popup window created with the "CreateWindowEx" API.
All the OpenGL texts are based on the use of "private fonts", that are always available without prior installation.
You can click with the left or right mouse button on the bottom right corner, to change the spinner animation.
Last, but not least, the size of GDImage is very small for the amount of features built-in, no need to install any additional frame work, because it is written in full native X86/64 machine code.